Illustrated pond battle: the axolotl on a lily pad fires glowing bubbles from his snail-shell scrap cannon at the crayfish hover ship, the mech-armed snake, the pollution gunk, and the swooping heron

Free mobile idle auto-shooter

Axolotl: Armed and Amphibious

Move the axolotl. His robot guns handle the rest.

A pink axolotl in a cyan scarf straps on the turret he built himself from pond scrap - snail-shell housing, bamboo barrel - and defends his canal from the real-life threats closing in on his kind: a crayfish piloting a hover ship, a water snake with comically huge mech arms, swarms of dragonfly nymphs, living pollution, and one very muscular heron. You steer. The guns do the shooting.

The axolotl hero: a smiling pink axolotl wearing a cyan scarf and a homemade pond-scrap turret - copper snail-shell housing, bamboo barrel, glowing cyan lamp - strapped to his head
The hero. Specialty: regeneration. He grows back. So does his pond, if he can help it.

Features

Built on a proven idle-shooter loop: short stages, constant upgrades, and enemies that pay out as they pop. Free to play, forever.

Auto-Fire Scrap Turrets

Your only job is movement. The turret picks the nearest threat and fires on its own, so every run is about positioning, dodging, and knowing when to push forward.

Six Weapon Families

Single Blaster, Scattergun, Lance Rifle, Boom Cannon, Seeker Launcher, and Laser Lance. Each family has its own color and its own trick: a five-pellet fan, shots that pierce through enemies, splash damage, twin homing seekers, or a tight, hard-hitting beam.

The Accuracy Stat

One upgradeable stat that tightens your starting spread, narrows your widest spread, slows how fast sustained fire blooms out, and speeds up recovery when you stop firing. Critical hits scale with it too: the higher your Accuracy, the more often your shots land for double damage.

Stage Map With Bosses

Worlds run five sub-stages at a time, with the heron boss waiting on the fifth. He fights in three phases as his health drops, and his glowing core takes double damage. Clear a stage, earn Worms, upgrade, and keep pushing down the canal.

Endless and Versus

Endless mode throws scaling waves at you until the pond wins, and pays a bonus Worm every 25 kills. The Arena duels your actual equipped build against the crayfish rival rig.

In the current build

A Cross-Game Ecosystem

This is game one of a small family of games that promote each other: house ads for our own titles between network ads, and mini-game levels themed on the sibling games.

Growing

Meet the Cast

Every villain is a genuine threat to wild axolotls in Lake Xochimilco, redrawn as a Saturday-morning cartoon problem.

The axolotl hero with his homemade scrap turret and cyan scarf

The Axolotl

The hero. Perpetual smile, cyan scarf, homemade scrap turret on a head strap. His innate specialty is regeneration, because real axolotls regrow almost anything.

A furious crayfish piloting a disc-shaped hover ship with a glowing green energy orb underneath

Crayfish + Hover Ship

The grunt. An invasive crayfish in a riveted disc hover-ship. Blow up the ship and he drops out on foot: smaller, faster, angrier. Two phases, one bad attitude.

The heron boss: a muscular heron with a red bandana, an ammunition bandolier, and a glowing green core on his chest

The Heron

The boss. A Rambo-parody heron with a red bandana, a bandolier, and a glowing green core on his chest. That core is his weak point. Aim there.

A green water snake with comically oversized grey mech arms holding huge blasters

The Snake

A water snake fitted with comically oversized mech arms, each one gripping a blaster bigger than his head. He is the shooter: the enemy that fires back and keeps his distance.

A dragonfly nymph: a squat armored pond insect with big eyes and gripping forelegs

Dragonfly Nymph

The swarm. Small, quick, and never alone. Individually harmless; collectively a very bad day for an axolotl egg.

A hulking pollution gunk monster: dark sludge with glowing green spots and a toxic grin

Pollution Gunk

The splitter. A dripping sludge brute with a toxic-green grin. Shoot it and it breaks into smaller gunk. Pollution is the biggest threat of all, so it does not go down in one piece.

Downloads

The game is in active development. Store pages are not live yet, so these buttons are placeholders for now. Launch links and tester codes will appear here when builds open up.

Free to play forever. No paywall: ads and purchases stay unobtrusive, and an optional one-time unlock is planned for players who would rather skip ad-based power-ups entirely.

Illustration: the axolotl celebrates victory in the sunny pond with coins, a bucket of worms, and a sinking hover ship behind him

FAQ

When can I download it?

Not yet. The game is in development and this page is a preview. Download buttons above will turn into real store and web links at launch.

What do I actually control?

Just the axolotl. You move him around the pond; his scrap turret aims and fires automatically at the nearest enemy. On a phone, press and drag anywhere and a joystick appears under your thumb; on desktop, use the arrow keys. Upgrades between and during runs make the guns stronger, faster, and more accurate.

Is it really free?

Yes. The full game is playable for free, forever. Monetization is unobtrusive: optional rewarded ads (for example, a 4x Worms bonus after clearing a stage) and a planned one-time $1.50 unlock that grants the ad-based power-ups without ads and removes forced ads.

What are Worms?

Worms are the premium currency, earned by clearing stages. Fitting, since worms are an axolotl's favorite food. Coins drop from enemies you destroy and fund your everyday upgrades; Worms are the rarer reward for finishing levels.

Which devices will it run on?

Android and iOS phones are the target, with a web version planned. Endless mode and the versus Arena are already in the current build.

Support

Questions, bug reports, or tester interest: email keith@honesthospitalityteam.com.